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vinsdragonis/Intergalactic-Jurassic-War

43.5

Weak · 20 September 2026

761

lines of production code

VB.NET

primary language

1

measurement over time

CAI band scale
CAI lens gauges

What this system is

This system is a Windows Forms-based video game titled 'Intergalactic Jurassic War,' built on the .NET Framework 3.5 using Visual Basic. It features a Flappy Bird-style mini-game as a loading screen, followed by the main game application with embedded bitmap assets for dinosaurs, aliens, and spaceships. The project includes a congratulations screen upon completion and is configured for both Debug and Release builds.

Features

Added Visual Studio solution file for Intergalactic Jurassic War

A new Visual Studio solution file (Intergalactic Jurassic War.sln) has been added to the repository, configuring the 'Intergalactic Jurassic War' project (located in 'Intergalactic Jurassic War part 2') for both Debug and Release builds on the Any CPU platform.

(repo-wide) · high confidence

Initial project scaffolding and game assets for Intergalactic Jurassic War part 2

The application now includes the core Windows Forms infrastructure and initial game content. This adds a splash screen that functions as a mini-game (a Flappy Bird-style dino jumper) to load the application, a congratulations screen displayed upon completion, and a comprehensive set of embedded bitmap resources (dinosaurs, aliens, spaceships, and UI elements) required for the game's visuals.

Intergalactic Jurassic War · high confidence

Dependencies

Initial project setup for Intergalactic Jurassic War part 2

The Visual Basic project file for 'Intergalactic Jurassic War part 2' has been added, establishing the build configuration for a Windows Forms application targeting the .NET Framework 3.5. This manifest defines the project's assembly metadata, references to core system libraries (such as System.Windows.Forms and System.Drawing), and includes the source code files and embedded resources for the application's forms, including the splash screens, start screen, and game stages.

(dependencies) · high confidence

Written by watchdog.canine.dev from the codebase's own history, inside the signed delivery this page is composed from.

How this codebase got here

Baseline

  • First survey — no prior run to compare against. CAI 43.

Lenses

  • Code Health 98
  • Architecture 69
  • Maturity 40
  • Readiness 23
  • Security 100

Changes since last survey

  • 8 commits — 8 feature/other, 0 fixes

By area

  • (root) — 3 commits
  • .github/dependabot.yml — 2 commits
  • Intergalactic Jurassic War/Resources — 2 commits
  • (repo) — 1 commit

Notable commits

  • change: Add files via upload
  • change: Create .gitignore
  • change: Create dependabot.yml
  • change: Delete .github directory
  • change: Delete .gitignore
  • change: Initial commit
  • change: Merge pull request #1 from vinsdragonis/imgbot
  • change: [ImgBot] Optimize images

Written by watchdog.canine.dev from the codebase's own history, inside the signed delivery this page is composed from.

Survey your own repository

vinsdragonis/Intergalactic-Jurassic-War was measured the same way every project in this corpus was: the same rubric, at a pinned commit, with the result published in full. Point a surveyor at a repository you know and see whether you agree with it.

About this page

  • The score is its most recent published measurement, taken on 20 September 2026 at a pinned commit. It is not a live figure and does not change until the project is measured again.
  • Measured at commit 623dd0001ec83973a07490254b8f875440b91ae6 — the exact code this score is about.
  • Scored under rubric-2026.09.15 — the same rubric and the same method as every other entry in this index.
  • Measured by watchdog.canine.dev using codehealth-analyzer preprod-b51f968c9b10.